Planete MTL
In the Planete MTL exhibit, we used projection mapping to showcase the outcome of the decisions made by the players around a 3D model of Montreal.
In the Planete MTL exhibit, we used projection mapping to showcase the outcome of the decisions made by the players around a 3D model of Montreal.
In this game, one of the robots was automated to follow a user defined path and the other was controlled by the user. The objective of the game was to follow the automated robot on its path long enough for the 2 robots to become “entangled”.
For this project, we created an iOS content delivery system based on indoor location. It also features three different Augmented Reality scenes for different rooms inside the castle.
This small project involved creating a modular signage system using Open exhibits, an open source multi-touch SDK designed specifically for museums. Open exhibits is powered by GestureWorks and Tangible Engine developed by Ideum.
We process the point cloud data from a Kinect V2 in Unity to create the colour gradient that is projected on the sand. This was my first project at NGX Interactive.