Location: Montreal, QC
Client: The Biosphere
Date: June 2017
Technical Environment: Unity3D, RFID, TouchDesigner (final solution), MadMapper (prototyping).
Awards: Summit International Awards (SIA) – Emerging Media Awards – Visionary Award.
Finalist: SEGD Design Awards, Museums and the Web GLAMi awards
Client: Institute for Quantum Computing, University of Waterloo
Date: Sepember 2016
Technical Environment: Unity3D, Android, Sphero robots, OpenCV, projection
In this game, one of the robots was automated to follow a user defined path and the other was controlled by the user. The objective of the game was to follow the automated robot on its path long enough for the 2 robots to become “entangled”.
Location: Victoria, BC
Client: Craigdarroch Castle
Date: May 2016
Technical Environment: Unity3D, iOS, Estimote Bluetooth LE beacons, Vuforia SDK
Awards: National Association for Interpretation (NAI) – Interpretive Media Awards, Digital Media Category, 2nd place. 2017
For this project, we created an iOS content delivery system based on indoor location. It also features three different Augmented Reality scenes for different rooms inside the castle.
Client: Telus World of Science Edmonton
Location: Edmonton, AB
Date: November 2015
Technical Environment: Unity3D, Kinect v2
Awards: Communicator Awards – Award of Distinction – Interactive Multimedia – Children’s Audience Category. 2016
Brief technical description
We process the point cloud data from a Kinect V2 in Unity to create the colour gradient that is projected on the sand.
This exhibit was awarded the Communicator Award for interactive media in the children’s audience category. This was my first project at NGX Interactive.
Client: Science World at Telus World of Science Vancouver
Location: Vancouver, BC
Date: December 2015
Technical Environment: Open Exhibits, HTML, CSS
This small project involved creating a modular signage system using Open exhibits, an open source multi-touch SDK designed specifically for museums. Open exhibits is powered by GestureWorks and Tangible Engine developed by Ideum.